Josef Putik

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Brief:

Josef Putik


Josef Putik

Name: Josef Putik
Area of living: Australia, Brisbane, Gold Coast
Working as: Part-time freelancer
Expertise: Interiors, Exteriors
Project duration: up to 4 days per render
Software using: 3ds Max, Vray, Photoshop and After Effects

You can find Josef:

BehanceInstagram
– How long are you in 3D visualization?
7 years.
– Main specialty?
Interior, however recently working mostly on exteriors.
– Assuming every project starts from collecting materials and client’s wishes, how do you negotiate with clients? What do you ask for? Do you follow the same approach for all clients or is it different for every client?

Generally all of the current drawings, landscaping plans and elevations are required to start the job. Usually these documents are also accompanied with materials or styling and all of these are very important as it’s inefficient to start without all of the documents.

These are required from all clients however some clients don’t have finished design or styling and in such cases I can make my own design and recommend styling that will work in a particular image.

Josef Putik exterior

– Do you work in your own style or under the client’s guidance, and what types of projects are the most interesting to you?

I do work in my own style, however if the client requests a particular style they would like for their marketing I’m always open to suggestions. However this needs to be shown and agreed clearly through references.

The most interesting projects for me are the ones with nice architecture and unique design. Challenging jobs for large scale projects are interesting too as I get to push that level of quality even higher.

– How is you working process look like?

If I have a good model to start with, sketchup or revit model, doesn’t count, I will start with setting up some good camera angles and rendering wireframes for the client to see how it’s going to look like.

Establishing the correct camera angle and composition is crucial for the image success. Than it goes into color and usually there are 2 revisions, however, in a lot of scenarios the clients don’t require any or just minor changes as they are generally happy with the produced image/animation.

– Have you ever refused to take a job and, if yes, why?
Yes, generally because of low budgets. It is counterproductive to work on such a job. There is always compromise to be made however.
– What kind of clients will you never do any business again with?
Dealing with crooks or clients who don’t deliver on their promises are generally people with whom no professional wants to deal with.

Josef Putik exterior

– General project time?
I have a working model for an interior 1-3 days and for an exterior 2-4 days depending on the scope, per image. Going to be faster if there are more images for the same project especially if the camera angles are capturing same areas.
– How do you calculate/estimate project price?
That mostly depends on the scope of the project and the amount of work that will go into it. Generally exteriors take more time than interiors, both modeling wise and rendering work.
– Do you charge for rendering?
That depends on the project scale and resolution requirements. If the client requires only 3000px or less than no more than one computer is needed for the render. Extra charge for rendering is required only if the client has some special needs for the resolution, for example if they need 10 000px image.
– Do you have a technical education? if Yes – does it helps in 3D, if NO – will it help if you had it? What about any background in traditional art? Do you have it and if yes does it help you?
Yes I do have a background in IT. It doesn’t really help that much in day to day work, but for example, if I need to do something technical with Hardware etc. than it does help but that doesn’t occur very often.
– Client is nice, project agenda is clear, now you need inspiration to get started. What are your sources of inspiration?
Every image needs a good photographic reference. I have my own library of photos that I use and if I cannot find a good reference I go to Pinterest, Google or look at the website of 3D Studios.
– Who is your favorite 3D artist or company or who inspires you the most?
Probably MIR for obvious reasons. Just take a look at their work and you will see why.
– There are 2 types of visualizers: one who heavily rely on post-work and one who apply basic post-work. From which side your company is and why?
Neither. I would say that for an outstanding image you need both very good base as a render (from 3ds Max or whichever software you are using) and very good post-production. These goes hand in hand together and if both of these parts are done well you can create some pretty good imaginary.
– How would you rate your level of expertise in 3D graphics on a scale 0 till 10. In what areas you would like to get more knowledge?
I would say 9 as there is always a room for improvement, in anything. I would probably like to learn more about using particle effects, however it is difficult to find time for that.

Josef Putik exterior

– What do you find most challenging in your daily work?
Finding interesting projects. It is easy to go into a loop of “generic” projects that look all the same, but once you get a really interesting project with awesome architecture than it’s a whole new level of enjoyment.
– What software do you use/like the most? Why?
3ds Max, Vray, Photoshop and After Effects. It is simply because I have the most experience with this Software, I know how to work with other software as well (ZBrush, Blender, Softimage, Cinema 4D, etc.) but I’m already used to working with the ones mentioned previously.
– Do you make personal projects and if yes what is the motivation behind that?
I would love to, but unfortunately don’t have enough resources or time to work on those as I’m perfectionist and wouldn’t like to rush them.
– What do you love about doing what you do? What is your motivation to keep going?
The good thing is you can do 3D from anywhere in the world (almost). My motivation is to always push that level of quality as high as possible.
– What were the main sources of training that you used if any? Which ones you can recommend?
When I started I just had a book and some youtube videos. That’s pretty much all I got, but I gained the most knowledge when working with other people in different studios in the world. That’s the fastest way.

Josef Putik interior

– What do you think about the level of 3D visualization in your country in general?
Well that’s a bit hard to answer as I’m not really sure which one is my country? Been living in too many countries over the past years haha :) If we are talking about the country I currently live in than I would say it’s above average.
– What are your long-term goals or career plans?
To have more freedom overall.
– Market is overwhelmed with the low quality/price offers. There are many programs which allow creating simple 3D without any knowledge. Do you think such a job as a 3D artist will still be needed in future?
That is true however these low quality images fall into a different segment of marketing. Smart investors or developers realize, if they invest money into a good quality product the money will return with interest. So it’s only on the clients, if they want to save money now or earn more money with good marketing. It’s also artist’s job to explain this to the clients.

Josef Putik

– What would you suggest to beginners of this industry? What are the essential
skills to focus on when one starts?
Probably start small and easy and take your time to make the best image possible. My colleague once told me: Nobody will remember fast artists, people will remember good artists… And always have a good reference.

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